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Continue reading →: Build Better D&D Monsters
This content provides a detailed guide on designing action-oriented monsters for dynamic, tactical encounters in 5e. Additionally, it offers a free one-shot adventure featuring the monsters designed.
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Building prefabs with Dungeon Alchemist & Foundry VTT
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Continue reading →: Building prefabs with Dungeon Alchemist & Foundry VTTThis tutorial demonstrates using Dungeon Alchemist’s procedural generation to create prefab buildings in Foundry VTT for battlemaps. The result is a prefab that can be easily added to any battlemap.
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Continue reading →: Create Roofs in Dungeon Alchemist
This tutorial guide demonstrates how to create and edit roofs using Dungeon Alchemist and a photo editing software.
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Continue reading →: Drakkenheim Extras: Miscellanea Addenda
This article provides new rules and random tables for Dungeons of Drakkenheim, including the introduction of Minor Contamination to handle low level play accidents, the concept of Delerium Cyphers as unique formations of Delerium infused with unpredictable eldritch energies, and a variant for the Firebrand Queen’s Men as revolutionary allies.…
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Drakkenheim Extras: New Monsters
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Continue reading →: Drakkenheim Extras: New MonstersThis post outlines new eldritch creatures for Dungeons of Drakkenheim, including Rat Ogre, Ratling Handler, Angler Flesh, Severed Hulk, Sludge Ooze, Sludge-blooded Hulk, Haze Brute, and The Wandering Titan.
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Continue reading →: Drakkenheim Extras: Allies and Enemies
The content provides NPCs for a Dungeons of Drakkenheim campaign, including patrons and rival adventuring parties. Patrons can connect the party to the city and factions, each with specific interests and potential complications. Rival adventuring parties feature unique characters with their own backgrounds and motivations. These elements add depth and…
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Continue reading →: Drakkenheim Extras: Groups and Hordes
This post introduces efficient rules for handling numerous weak enemies in Dungeons of Drakkenheim, infusing new life into iconic inhabitants of the city while avoiding gameplay slowdown.
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Continue reading →: Drakkenheim Extras: What Lurks in the Waters
The Leopold Von Drakken Reservoir, situated near Drakkenheim, remains intact and houses a sentient delerium weird. This creature and its spawns consume the Contamination of the Haze and deceased bodies, posing a threat. However, the reservoir offers potential insights and safe passage to the city. Additionally, a tunnel linked to…
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Continue reading →: Better Foundry VTT Automation
A showcase of my most used automation tips and tricks. Includes modules and macro usage.
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Continue reading →: Drakkenheim Extras: Beltrand of the Silver Arm
The main way for the PCs to gain access to the Inscrutable Tower is to either be allied with the Amethyst Academy or to force/convince someone with a sigil ring to open the gates for them. This feature is a way around that…